# Umamusume Global 0.5 Anniversary Balance Changes *Questions/see something wrong? Contact me @6_lasers on Discord or Reddit* --- ## General Changes ### Career - More money and SP from career - More stats from career end events - Fix the thing where +max energy increases fail chance (lol) ### Events - Increase stats and add/or some choices for a number of trainee events - Add new trainee events for some trainees - Increase stats from some support card events ### Pal Cards - More recreation events for R pal card - Pal cards increased event frequency - Pal card events can occur from off-deck at low rate (like other support cards) ### Bad Conditions - Increase probability to recover more energy when resting with Night Owl - Decrease bad condition probability from some trainee events - Remove mood decrease with certain bad condition events - Slacker training skip mood decrease now random (was it not random before?) - Summer camp rest cures bad conditions - Rest has a chance to cure Night Owl and Skin Outbreak - Training with reporter has a chance to cure slacker - Certain career events now cure --- ## Race Mechanics - Add "Runaway" aptitude (you may have seen this referred to as "oonige") - Fix hills systems (no more phantom hills on Hanshin 2200) - Recovering HP late-race triggers a last spurt speed recalculation ### Guts - Add "spot struggle" mechanic (front runners compete with guts) - Add "dueling" mechanic (nearby uma compete with guts on the final straight) - Last stretch speed increased by Guts ### Lane Movement - Racers will now swing out wider on final corner, making blocking less likely - Navigation skills increase "passing ability" (?) --- ## Skills ### Trigger Changes #### General Skills **Competitive Spirit / Wallflower:** - **Old:** >= 6 of same type - **New:** >= 40% of same type (so 4 or more in CM) - *(this isn't a good thing when you have Wallflower)* **Iron Will / Lay Low:** - **New:** can now trigger in mid-race, not just early. Now gives lane movement speed for 2s **No Stopping Me! / Nimble Nav:** - **Old:** requires 1s blocked - **New:** requires 1s uma nearby in front **Sturm und Drang / Masterful Gambit:** - **Old:** random point in late race, back 25% of racers - **New:** be in back 50% during late race, triggers during 1st half of last spurt **Mile Maven / Productive Plan:** - **Old:** 1st place, random point in early race - **New:** 5th or better, random point in 2nd half of early race **Trackblazer / Rosy Outlook:** - **Old:** must be 1st - **New:** must be 3rd or better **Adrenaline Rush / Extra Tank:** - **Old:** HP empty - **New:** HP < 30% **Staggering Lead / Huge Lead:** - **Old:** 5L gap - **New:** 3L gap **Adored by All / Intimidate:** - **Old:** 3rd or better - **New:** 5th or better **Speed Eater:** - **Old:** 1st - **New:** 3rd or better **Battle Formation / Opening Gambit:** - **Old:** must be 6th or worse, can't fire until 5s from start - **New:** can't fire until 3s from start **Vanguard Spirit / Keeping the Lead:** - **Old:** 3L gap - **New:** 1L gap **Sixth Sense / Dodging Danger:** - **Old:** must be blocked on front and 1 side for 1s - **New:** must be blocked on front OR 1 side for 1s **Leader's Pride:** - **Old:** another uma overtook you - **New:** another uma overtook you, OR blocked on side for 2s **Second Wind:** - **Old:** random point in midrace, 6th or worse - **New:** random point in late race, drains a small amount of own stamina - *totally changed?* **Restart:** - **Old:** 6th or worse after 5s - **New:** 2nd or worse **Shatterproof / Tactical Tweak:** - **Old:** 6th or worse - **New:** 5th or worse - *(I still think it sucks)* **Uma Stan:** - **Old:** 4-7 other umas nearby - **New:** 3+ other umas nearby **Superstan:** - *This is now in the game!* **Defeatist:** - **Old:** seems to have been bugged and sometimes wouldn't fire - **New:** bugfixed hehe **Plan X / Countermeasure:** - **Old:** 2nd-5th, random part of midrace - **New:** 2nd-5th in second half of midrace, no longer random --- #### Unique Skills **Special Week unique:** - **Old:** overtaking into 2nd-5th - **New:** overtaking into 1st-5th **Invincible Me:** - *This is now in the game!* **Fuji Kiseki unique:** - **Old:** final straight, 3rd or better, uma is near behind you for 1s - **New:** if an uma has been behind you for 1s at some point in late race while you were 4th or better, trigger in the last 300m **Daiwa unique:** - **Old:** 2nd half of the race, 1st place with an uma close behind - **New:** can now also trigger when attempting to overtake from 2nd into 1st **Grass Wonder unique:** - **Old:** overtaking on last straight into 4th or worse - **New:** into 3rd or worse **Hishi Amazon unique:** - **Old:** last straight, overtaking on the outside into 4th or worse - **New:** overtaking on the last corner counts for the condition (skill still won't activate until the straight) **Anime Mcqueen unique:** - **Old:** final corner or beyond, HP<35%, 3rd or better, uma trying to overtake you for 1s or more - **New:** 4th or better. HP requirement removed, but it has to be late-race now **Opera unique:** - **Old:** final corner, 4th or better, uma 1L front and another 1L behind, blocked on side for >2s - **New:** 1L in front OR 1L behind, side blocked condition removed **Air Groove unique:** - **Old:** final corner, overtake into 4th or worse - **New:** overtake into 3rd or worse **Biwa Unique:** - **Old:** final corner, overtake into 4th or better - **New:** late race, final corner or beyond, 4th or better position (overtake condition removed) - *Small bonus speed if haven't become rushed this race* **Mayano unique:** - **Old:** final corner, blocked on side for >2s, 3rd place or better - **New:** can trigger on final straight too **Rice Shower unique:** - **Old:** final straight, overtake into 4th or better - **New:** any late race overtake into 4th or better counts (skill still triggers at last straight) **Winning Ticket unique:** - **Old:** final straight, 5th or better, blocked on side >2s - **New:** being side blocked on final corner counts too (still triggers at last straight) **Curren unique:** - **Old:** 50-65% of race distance, overtake into 3rd or 4th - **New:** overtake into 2nd or 5th is now okay **Falcon unique:** - **Old:** mid-race straight, 1st, uma close behind - **New:** can trigger in 2nd, as well **Taishin unique:** - **Old:** final corner, between 50-75% of pack, overtaking someone - **New:** 40-75% of pack works. final straight works too **King Halo unique:** - **Old:** 200m remain, 5th place, never been rushed - **New:** 4th-6th works, other conditions same **Taiki unique:** - **Old:** 3rd-5th on final corner - **New:** 3rd/4th on 2nd half of final corner **Silence Suzuka unique:** - **Old:** final straight, 1st, >1L gap from nearest uma - **New:** at any point in the 2nd half of the race, 1st, >1L gap from nearest uma **W.Air Groove unique:** - **Old:** random point in mid-race, 3rd-5th, overtaking - **New:** no longer random --- #### Corner/Crowd/Hill Triggers **All corner skills:** - In multiple lap races, no longer limited to the final time you pass through a given corner **Packphobia / Unruffled / Calm in a Crowd:** - **Old:** blocked on front and 1 side for >1s - **New:** there are umas nearby in front, back and at least one side, but not necessarily blocking **Hill speed/accel skills:** *Ramp Revulsion / Determined Descent / Straight Descent / 15,000,000 CC / 1,500,000 CC / Highlander* - **Old:** trigger on first uphill/downhill - **New:** triggers on a random uphill/downhill, not necessarily the first - *(other hill skills, such as recovery skills, are unchanged)* --- #### Time-Based Triggers **Taking the Lead / Early Lead:** - **Old:** can't trigger until 5 seconds pass - **New:** will trigger immediately **Calm and Collected / Stamina to Spare / Keen Eye / Watchful Eye:** - **Old:** can't trigger until 5 seconds pass - **New:** triggers in 2nd half of early race --- ### Number Buffs **Maverick:** - **Old:** 40/60 spd - **New:** 60/80 spd **Center Stage / Prudent Positioning:** - **Old:** 0.025/0.035 lane movement speed - **New:** 0.035/0.045 **Anime Teio unique:** - **Old:** 0.35 spd - **New:** 0.45 **Fantasy Grass Wonder unique:** - **Old:** 0.055 HP recovery - **New:** 0.075 **Super Creek unique:** - **Old:** 0.035/0.055 HP recovery - **New:** 0.055/0.075 --- ### Duration Changes | Skill | Old | New | |-------|-----|-----| | Professor of Curvature / Corner Adept | 1.8s | 2.4s | | Corner Connoisseur / Corner Acceleration | 1.8s | 3s | | Beeline Burst / Straightaway Adept | 0.9s | 3s | | Rushing Gale / Straightaway Accel | 1.8s | 3s | | In Body and Mind / Homestretch Haste | 1.8s | 2.4s | | Speed Star / Prepared to Pass | 1.2s | 1.8s | | Fast & Furious / Position Pilfer | 1.8s | 2.4s | | Killer Tunes / Up-Tempo | 0.9s | 2.4s | | Staggering Lead / Huge Lead | 1.2s | 3s | | Perfect Prep / Meticulous Measures | 3s | 4s | | Changing Gears / Shifting Gears | 1.2s | 2.4s | | Step on the Gas! / Acceleration | 1.2s | 3s | | Big-Sisterly / Unyielding Spirit | 1.8s | 2.4s | | Technician / Shrewd Step | 1.8s | 3s | | Hard Worker / Fighter | 3s | 4s | | 15,000,000 CC / 1,500,000 CC | 1.8s | 2.4s | | Trending in the Charts / Top Pick | 1.8s | 2.4s | | Lightning Step / Thunderbolt Step | 3s | 4s | | Anime Mcqueen unique | 5s | 6s | --- ### Additional Effects **Wait-and-see:** - Add 0.1 accel **Blinding Flash / Gap Closer:** - Add 0.05/0.1 accel **Keen Eye / Watchful Eye:** - Decrease speed of targets in front by 0.05/0.2 **Unyielding / Steadfast:** - Add 0.05/0.1 accel **Stop Right There!:** - Now decreases accel by 0.05 **Sixth Sense / Dodging danger:** - Causes lane change (?) **Special Week unique:** - Add 0.1 accel (0.05 if inherited) **Narita Brian unique:** - New effect: if you were blocked on the side for >2s during midrace, gain an extra 0.1 speed (extra speed not weakened when inherited) **Agnes Tachyon unique:** - Add 0.15/0.25 speed (0.05 when inherited) **Matikanefukukitaru unique:** - Add 0.1 accel (0.05 when inherited) --- *Last updated: November 11, 2025*