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Umamusume Global 0.5 Anniversary Balance Changes

Questions/see something wrong? Contact me @6_lasers on Discord or Reddit


General Changes

Career

  • More money and SP from career
  • More stats from career end events
  • Fix the thing where +max energy increases fail chance (lol)

Events

  • Increase stats and add/or some choices for a number of trainee events
  • Add new trainee events for some trainees
  • Increase stats from some support card events

Pal Cards

  • More recreation events for R pal card
  • Pal cards increased event frequency
  • Pal card events can occur from off-deck at low rate (like other support cards)

Bad Conditions

  • Increase probability to recover more energy when resting with Night Owl
  • Decrease bad condition probability from some trainee events
  • Remove mood decrease with certain bad condition events
  • Slacker training skip mood decrease now random (was it not random before?)
  • Summer camp rest cures bad conditions
  • Rest has a chance to cure Night Owl and Skin Outbreak
  • Training with reporter has a chance to cure slacker
  • Certain career events now cure

Race Mechanics

  • Add "Runaway" aptitude (you may have seen this referred to as "oonige")
  • Fix hills systems (no more phantom hills on Hanshin 2200)
  • Recovering HP late-race triggers a last spurt speed recalculation

Guts

  • Add "spot struggle" mechanic (front runners compete with guts)
  • Add "dueling" mechanic (nearby uma compete with guts on the final straight)
  • Last stretch speed increased by Guts

Lane Movement

  • Racers will now swing out wider on final corner, making blocking less likely
  • Navigation skills increase "passing ability" (?)

Skills

Trigger Changes

General Skills

Competitive Spirit / Wallflower:

  • Old: >= 6 of same type
  • New: >= 40% of same type (so 4 or more in CM)
  • (this isn't a good thing when you have Wallflower)

Iron Will / Lay Low:

  • New: can now trigger in mid-race, not just early. Now gives lane movement speed for 2s

No Stopping Me! / Nimble Nav:

  • Old: requires 1s blocked
  • New: requires 1s uma nearby in front

Sturm und Drang / Masterful Gambit:

  • Old: random point in late race, back 25% of racers
  • New: be in back 50% during late race, triggers during 1st half of last spurt

Mile Maven / Productive Plan:

  • Old: 1st place, random point in early race
  • New: 5th or better, random point in 2nd half of early race

Trackblazer / Rosy Outlook:

  • Old: must be 1st
  • New: must be 3rd or better

Adrenaline Rush / Extra Tank:

  • Old: HP empty
  • New: HP < 30%

Staggering Lead / Huge Lead:

  • Old: 5L gap
  • New: 3L gap

Adored by All / Intimidate:

  • Old: 3rd or better
  • New: 5th or better

Speed Eater:

  • Old: 1st
  • New: 3rd or better

Battle Formation / Opening Gambit:

  • Old: must be 6th or worse, can't fire until 5s from start
  • New: can't fire until 3s from start

Vanguard Spirit / Keeping the Lead:

  • Old: 3L gap
  • New: 1L gap

Sixth Sense / Dodging Danger:

  • Old: must be blocked on front and 1 side for 1s
  • New: must be blocked on front OR 1 side for 1s

Leader's Pride:

  • Old: another uma overtook you
  • New: another uma overtook you, OR blocked on side for 2s

Second Wind:

  • Old: random point in midrace, 6th or worse
  • New: random point in late race, drains a small amount of own stamina
  • totally changed?

Restart:

  • Old: 6th or worse after 5s
  • New: 2nd or worse

Shatterproof / Tactical Tweak:

  • Old: 6th or worse
  • New: 5th or worse
  • (I still think it sucks)

Uma Stan:

  • Old: 4-7 other umas nearby
  • New: 3+ other umas nearby

Superstan:

  • This is now in the game!

Defeatist:

  • Old: seems to have been bugged and sometimes wouldn't fire
  • New: bugfixed hehe

Plan X / Countermeasure:

  • Old: 2nd-5th, random part of midrace
  • New: 2nd-5th in second half of midrace, no longer random

Unique Skills

Special Week unique:

  • Old: overtaking into 2nd-5th
  • New: overtaking into 1st-5th

Invincible Me:

  • This is now in the game!

Fuji Kiseki unique:

  • Old: final straight, 3rd or better, uma is near behind you for 1s
  • New: if an uma has been behind you for 1s at some point in late race while you were 4th or better, trigger in the last 300m

Daiwa unique:

  • Old: 2nd half of the race, 1st place with an uma close behind
  • New: can now also trigger when attempting to overtake from 2nd into 1st

Grass Wonder unique:

  • Old: overtaking on last straight into 4th or worse
  • New: into 3rd or worse

Hishi Amazon unique:

  • Old: last straight, overtaking on the outside into 4th or worse
  • New: overtaking on the last corner counts for the condition (skill still won't activate until the straight)

Anime Mcqueen unique:

  • Old: final corner or beyond, HP<35%, 3rd or better, uma trying to overtake you for 1s or more
  • New: 4th or better. HP requirement removed, but it has to be late-race now

Opera unique:

  • Old: final corner, 4th or better, uma 1L front and another 1L behind, blocked on side for >2s
  • New: 1L in front OR 1L behind, side blocked condition removed

Air Groove unique:

  • Old: final corner, overtake into 4th or worse
  • New: overtake into 3rd or worse

Biwa Unique:

  • Old: final corner, overtake into 4th or better
  • New: late race, final corner or beyond, 4th or better position (overtake condition removed)
  • Small bonus speed if haven't become rushed this race

Mayano unique:

  • Old: final corner, blocked on side for >2s, 3rd place or better
  • New: can trigger on final straight too

Rice Shower unique:

  • Old: final straight, overtake into 4th or better
  • New: any late race overtake into 4th or better counts (skill still triggers at last straight)

Winning Ticket unique:

  • Old: final straight, 5th or better, blocked on side >2s
  • New: being side blocked on final corner counts too (still triggers at last straight)

Curren unique:

  • Old: 50-65% of race distance, overtake into 3rd or 4th
  • New: overtake into 2nd or 5th is now okay

Falcon unique:

  • Old: mid-race straight, 1st, uma close behind
  • New: can trigger in 2nd, as well

Taishin unique:

  • Old: final corner, between 50-75% of pack, overtaking someone
  • New: 40-75% of pack works. final straight works too

King Halo unique:

  • Old: 200m remain, 5th place, never been rushed
  • New: 4th-6th works, other conditions same

Taiki unique:

  • Old: 3rd-5th on final corner
  • New: 3rd/4th on 2nd half of final corner

Silence Suzuka unique:

  • Old: final straight, 1st, >1L gap from nearest uma
  • New: at any point in the 2nd half of the race, 1st, >1L gap from nearest uma

W.Air Groove unique:

  • Old: random point in mid-race, 3rd-5th, overtaking
  • New: no longer random

Corner/Crowd/Hill Triggers

All corner skills:

  • In multiple lap races, no longer limited to the final time you pass through a given corner

Packphobia / Unruffled / Calm in a Crowd:

  • Old: blocked on front and 1 side for >1s
  • New: there are umas nearby in front, back and at least one side, but not necessarily blocking

Hill speed/accel skills: Ramp Revulsion / Determined Descent / Straight Descent / 15,000,000 CC / 1,500,000 CC / Highlander

  • Old: trigger on first uphill/downhill
  • New: triggers on a random uphill/downhill, not necessarily the first
  • (other hill skills, such as recovery skills, are unchanged)

Time-Based Triggers

Taking the Lead / Early Lead:

  • Old: can't trigger until 5 seconds pass
  • New: will trigger immediately

Calm and Collected / Stamina to Spare / Keen Eye / Watchful Eye:

  • Old: can't trigger until 5 seconds pass
  • New: triggers in 2nd half of early race

Number Buffs

Maverick:

  • Old: 40/60 spd
  • New: 60/80 spd

Center Stage / Prudent Positioning:

  • Old: 0.025/0.035 lane movement speed
  • New: 0.035/0.045

Anime Teio unique:

  • Old: 0.35 spd
  • New: 0.45

Fantasy Grass Wonder unique:

  • Old: 0.055 HP recovery
  • New: 0.075

Super Creek unique:

  • Old: 0.035/0.055 HP recovery
  • New: 0.055/0.075

Duration Changes

Skill Old New
Professor of Curvature / Corner Adept 1.8s 2.4s
Corner Connoisseur / Corner Acceleration 1.8s 3s
Beeline Burst / Straightaway Adept 0.9s 3s
Rushing Gale / Straightaway Accel 1.8s 3s
In Body and Mind / Homestretch Haste 1.8s 2.4s
Speed Star / Prepared to Pass 1.2s 1.8s
Fast & Furious / Position Pilfer 1.8s 2.4s
Killer Tunes / Up-Tempo 0.9s 2.4s
Staggering Lead / Huge Lead 1.2s 3s
Perfect Prep / Meticulous Measures 3s 4s
Changing Gears / Shifting Gears 1.2s 2.4s
Step on the Gas! / Acceleration 1.2s 3s
Big-Sisterly / Unyielding Spirit 1.8s 2.4s
Technician / Shrewd Step 1.8s 3s
Hard Worker / Fighter 3s 4s
15,000,000 CC / 1,500,000 CC 1.8s 2.4s
Trending in the Charts / Top Pick 1.8s 2.4s
Lightning Step / Thunderbolt Step 3s 4s
Anime Mcqueen unique 5s 6s

Additional Effects

Wait-and-see:

  • Add 0.1 accel

Blinding Flash / Gap Closer:

  • Add 0.05/0.1 accel

Keen Eye / Watchful Eye:

  • Decrease speed of targets in front by 0.05/0.2

Unyielding / Steadfast:

  • Add 0.05/0.1 accel

Stop Right There!:

  • Now decreases accel by 0.05

Sixth Sense / Dodging danger:

  • Causes lane change (?)

Special Week unique:

  • Add 0.1 accel (0.05 if inherited)

Narita Brian unique:

  • New effect: if you were blocked on the side for >2s during midrace, gain an extra 0.1 speed (extra speed not weakened when inherited)

Agnes Tachyon unique:

  • Add 0.15/0.25 speed (0.05 when inherited)

Matikanefukukitaru unique:

  • Add 0.1 accel (0.05 when inherited)

Last updated: November 5, 2025