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umamusume.md
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| 340 | 340 | ||
| 341 | 341 | --- | |
| 342 | 342 | ||
| 343 | - | *Last updated: November 11, 2025* | |
| 343 | + | *Last updated: November 5, 2025* | |
AgnesTachyon revised this gist 1 month ago. Go to revision
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umamusume.md(file created)
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| 1 | + | # Umamusume Global 0.5 Anniversary Balance Changes | |
| 2 | + | ||
| 3 | + | *Questions/see something wrong? Contact me @6_lasers on Discord or Reddit* | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## General Changes | |
| 8 | + | ||
| 9 | + | ### Career | |
| 10 | + | - More money and SP from career | |
| 11 | + | - More stats from career end events | |
| 12 | + | - Fix the thing where +max energy increases fail chance (lol) | |
| 13 | + | ||
| 14 | + | ### Events | |
| 15 | + | - Increase stats and add/or some choices for a number of trainee events | |
| 16 | + | - Add new trainee events for some trainees | |
| 17 | + | - Increase stats from some support card events | |
| 18 | + | ||
| 19 | + | ### Pal Cards | |
| 20 | + | - More recreation events for R pal card | |
| 21 | + | - Pal cards increased event frequency | |
| 22 | + | - Pal card events can occur from off-deck at low rate (like other support cards) | |
| 23 | + | ||
| 24 | + | ### Bad Conditions | |
| 25 | + | - Increase probability to recover more energy when resting with Night Owl | |
| 26 | + | - Decrease bad condition probability from some trainee events | |
| 27 | + | - Remove mood decrease with certain bad condition events | |
| 28 | + | - Slacker training skip mood decrease now random (was it not random before?) | |
| 29 | + | - Summer camp rest cures bad conditions | |
| 30 | + | - Rest has a chance to cure Night Owl and Skin Outbreak | |
| 31 | + | - Training with reporter has a chance to cure slacker | |
| 32 | + | - Certain career events now cure | |
| 33 | + | ||
| 34 | + | --- | |
| 35 | + | ||
| 36 | + | ## Race Mechanics | |
| 37 | + | ||
| 38 | + | - Add "Runaway" aptitude (you may have seen this referred to as "oonige") | |
| 39 | + | - Fix hills systems (no more phantom hills on Hanshin 2200) | |
| 40 | + | - Recovering HP late-race triggers a last spurt speed recalculation | |
| 41 | + | ||
| 42 | + | ### Guts | |
| 43 | + | - Add "spot struggle" mechanic (front runners compete with guts) | |
| 44 | + | - Add "dueling" mechanic (nearby uma compete with guts on the final straight) | |
| 45 | + | - Last stretch speed increased by Guts | |
| 46 | + | ||
| 47 | + | ### Lane Movement | |
| 48 | + | - Racers will now swing out wider on final corner, making blocking less likely | |
| 49 | + | - Navigation skills increase "passing ability" (?) | |
| 50 | + | ||
| 51 | + | --- | |
| 52 | + | ||
| 53 | + | ## Skills | |
| 54 | + | ||
| 55 | + | ### Trigger Changes | |
| 56 | + | ||
| 57 | + | #### General Skills | |
| 58 | + | ||
| 59 | + | **Competitive Spirit / Wallflower:** | |
| 60 | + | - **Old:** >= 6 of same type | |
| 61 | + | - **New:** >= 40% of same type (so 4 or more in CM) | |
| 62 | + | - *(this isn't a good thing when you have Wallflower)* | |
| 63 | + | ||
| 64 | + | **Iron Will / Lay Low:** | |
| 65 | + | - **New:** can now trigger in mid-race, not just early. Now gives lane movement speed for 2s | |
| 66 | + | ||
| 67 | + | **No Stopping Me! / Nimble Nav:** | |
| 68 | + | - **Old:** requires 1s blocked | |
| 69 | + | - **New:** requires 1s uma nearby in front | |
| 70 | + | ||
| 71 | + | **Sturm und Drang / Masterful Gambit:** | |
| 72 | + | - **Old:** random point in late race, back 25% of racers | |
| 73 | + | - **New:** be in back 50% during late race, triggers during 1st half of last spurt | |
| 74 | + | ||
| 75 | + | **Mile Maven / Productive Plan:** | |
| 76 | + | - **Old:** 1st place, random point in early race | |
| 77 | + | - **New:** 5th or better, random point in 2nd half of early race | |
| 78 | + | ||
| 79 | + | **Trackblazer / Rosy Outlook:** | |
| 80 | + | - **Old:** must be 1st | |
| 81 | + | - **New:** must be 3rd or better | |
| 82 | + | ||
| 83 | + | **Adrenaline Rush / Extra Tank:** | |
| 84 | + | - **Old:** HP empty | |
| 85 | + | - **New:** HP < 30% | |
| 86 | + | ||
| 87 | + | **Staggering Lead / Huge Lead:** | |
| 88 | + | - **Old:** 5L gap | |
| 89 | + | - **New:** 3L gap | |
| 90 | + | ||
| 91 | + | **Adored by All / Intimidate:** | |
| 92 | + | - **Old:** 3rd or better | |
| 93 | + | - **New:** 5th or better | |
| 94 | + | ||
| 95 | + | **Speed Eater:** | |
| 96 | + | - **Old:** 1st | |
| 97 | + | - **New:** 3rd or better | |
| 98 | + | ||
| 99 | + | **Battle Formation / Opening Gambit:** | |
| 100 | + | - **Old:** must be 6th or worse, can't fire until 5s from start | |
| 101 | + | - **New:** can't fire until 3s from start | |
| 102 | + | ||
| 103 | + | **Vanguard Spirit / Keeping the Lead:** | |
| 104 | + | - **Old:** 3L gap | |
| 105 | + | - **New:** 1L gap | |
| 106 | + | ||
| 107 | + | **Sixth Sense / Dodging Danger:** | |
| 108 | + | - **Old:** must be blocked on front and 1 side for 1s | |
| 109 | + | - **New:** must be blocked on front OR 1 side for 1s | |
| 110 | + | ||
| 111 | + | **Leader's Pride:** | |
| 112 | + | - **Old:** another uma overtook you | |
| 113 | + | - **New:** another uma overtook you, OR blocked on side for 2s | |
| 114 | + | ||
| 115 | + | **Second Wind:** | |
| 116 | + | - **Old:** random point in midrace, 6th or worse | |
| 117 | + | - **New:** random point in late race, drains a small amount of own stamina | |
| 118 | + | - *totally changed?* | |
| 119 | + | ||
| 120 | + | **Restart:** | |
| 121 | + | - **Old:** 6th or worse after 5s | |
| 122 | + | - **New:** 2nd or worse | |
| 123 | + | ||
| 124 | + | **Shatterproof / Tactical Tweak:** | |
| 125 | + | - **Old:** 6th or worse | |
| 126 | + | - **New:** 5th or worse | |
| 127 | + | - *(I still think it sucks)* | |
| 128 | + | ||
| 129 | + | **Uma Stan:** | |
| 130 | + | - **Old:** 4-7 other umas nearby | |
| 131 | + | - **New:** 3+ other umas nearby | |
| 132 | + | ||
| 133 | + | **Superstan:** | |
| 134 | + | - *This is now in the game!* | |
| 135 | + | ||
| 136 | + | **Defeatist:** | |
| 137 | + | - **Old:** seems to have been bugged and sometimes wouldn't fire | |
| 138 | + | - **New:** bugfixed hehe | |
| 139 | + | ||
| 140 | + | **Plan X / Countermeasure:** | |
| 141 | + | - **Old:** 2nd-5th, random part of midrace | |
| 142 | + | - **New:** 2nd-5th in second half of midrace, no longer random | |
| 143 | + | ||
| 144 | + | --- | |
| 145 | + | ||
| 146 | + | #### Unique Skills | |
| 147 | + | ||
| 148 | + | **Special Week unique:** | |
| 149 | + | - **Old:** overtaking into 2nd-5th | |
| 150 | + | - **New:** overtaking into 1st-5th | |
| 151 | + | ||
| 152 | + | **Invincible Me:** | |
| 153 | + | - *This is now in the game!* | |
| 154 | + | ||
| 155 | + | **Fuji Kiseki unique:** | |
| 156 | + | - **Old:** final straight, 3rd or better, uma is near behind you for 1s | |
| 157 | + | - **New:** if an uma has been behind you for 1s at some point in late race while you were 4th or better, trigger in the last 300m | |
| 158 | + | ||
| 159 | + | **Daiwa unique:** | |
| 160 | + | - **Old:** 2nd half of the race, 1st place with an uma close behind | |
| 161 | + | - **New:** can now also trigger when attempting to overtake from 2nd into 1st | |
| 162 | + | ||
| 163 | + | **Grass Wonder unique:** | |
| 164 | + | - **Old:** overtaking on last straight into 4th or worse | |
| 165 | + | - **New:** into 3rd or worse | |
| 166 | + | ||
| 167 | + | **Hishi Amazon unique:** | |
| 168 | + | - **Old:** last straight, overtaking on the outside into 4th or worse | |
| 169 | + | - **New:** overtaking on the last corner counts for the condition (skill still won't activate until the straight) | |
| 170 | + | ||
| 171 | + | **Anime Mcqueen unique:** | |
| 172 | + | - **Old:** final corner or beyond, HP<35%, 3rd or better, uma trying to overtake you for 1s or more | |
| 173 | + | - **New:** 4th or better. HP requirement removed, but it has to be late-race now | |
| 174 | + | ||
| 175 | + | **Opera unique:** | |
| 176 | + | - **Old:** final corner, 4th or better, uma 1L front and another 1L behind, blocked on side for >2s | |
| 177 | + | - **New:** 1L in front OR 1L behind, side blocked condition removed | |
| 178 | + | ||
| 179 | + | **Air Groove unique:** | |
| 180 | + | - **Old:** final corner, overtake into 4th or worse | |
| 181 | + | - **New:** overtake into 3rd or worse | |
| 182 | + | ||
| 183 | + | **Biwa Unique:** | |
| 184 | + | - **Old:** final corner, overtake into 4th or better | |
| 185 | + | - **New:** late race, final corner or beyond, 4th or better position (overtake condition removed) | |
| 186 | + | - *Small bonus speed if haven't become rushed this race* | |
| 187 | + | ||
| 188 | + | **Mayano unique:** | |
| 189 | + | - **Old:** final corner, blocked on side for >2s, 3rd place or better | |
| 190 | + | - **New:** can trigger on final straight too | |
| 191 | + | ||
| 192 | + | **Rice Shower unique:** | |
| 193 | + | - **Old:** final straight, overtake into 4th or better | |
| 194 | + | - **New:** any late race overtake into 4th or better counts (skill still triggers at last straight) | |
| 195 | + | ||
| 196 | + | **Winning Ticket unique:** | |
| 197 | + | - **Old:** final straight, 5th or better, blocked on side >2s | |
| 198 | + | - **New:** being side blocked on final corner counts too (still triggers at last straight) | |
| 199 | + | ||
| 200 | + | **Curren unique:** | |
| 201 | + | - **Old:** 50-65% of race distance, overtake into 3rd or 4th | |
| 202 | + | - **New:** overtake into 2nd or 5th is now okay | |
| 203 | + | ||
| 204 | + | **Falcon unique:** | |
| 205 | + | - **Old:** mid-race straight, 1st, uma close behind | |
| 206 | + | - **New:** can trigger in 2nd, as well | |
| 207 | + | ||
| 208 | + | **Taishin unique:** | |
| 209 | + | - **Old:** final corner, between 50-75% of pack, overtaking someone | |
| 210 | + | - **New:** 40-75% of pack works. final straight works too | |
| 211 | + | ||
| 212 | + | **King Halo unique:** | |
| 213 | + | - **Old:** 200m remain, 5th place, never been rushed | |
| 214 | + | - **New:** 4th-6th works, other conditions same | |
| 215 | + | ||
| 216 | + | **Taiki unique:** | |
| 217 | + | - **Old:** 3rd-5th on final corner | |
| 218 | + | - **New:** 3rd/4th on 2nd half of final corner | |
| 219 | + | ||
| 220 | + | **Silence Suzuka unique:** | |
| 221 | + | - **Old:** final straight, 1st, >1L gap from nearest uma | |
| 222 | + | - **New:** at any point in the 2nd half of the race, 1st, >1L gap from nearest uma | |
| 223 | + | ||
| 224 | + | **W.Air Groove unique:** | |
| 225 | + | - **Old:** random point in mid-race, 3rd-5th, overtaking | |
| 226 | + | - **New:** no longer random | |
| 227 | + | ||
| 228 | + | --- | |
| 229 | + | ||
| 230 | + | #### Corner/Crowd/Hill Triggers | |
| 231 | + | ||
| 232 | + | **All corner skills:** | |
| 233 | + | - In multiple lap races, no longer limited to the final time you pass through a given corner | |
| 234 | + | ||
| 235 | + | **Packphobia / Unruffled / Calm in a Crowd:** | |
| 236 | + | - **Old:** blocked on front and 1 side for >1s | |
| 237 | + | - **New:** there are umas nearby in front, back and at least one side, but not necessarily blocking | |
| 238 | + | ||
| 239 | + | **Hill speed/accel skills:** | |
| 240 | + | *Ramp Revulsion / Determined Descent / Straight Descent / 15,000,000 CC / 1,500,000 CC / Highlander* | |
| 241 | + | - **Old:** trigger on first uphill/downhill | |
| 242 | + | - **New:** triggers on a random uphill/downhill, not necessarily the first | |
| 243 | + | - *(other hill skills, such as recovery skills, are unchanged)* | |
| 244 | + | ||
| 245 | + | --- | |
| 246 | + | ||
| 247 | + | #### Time-Based Triggers | |
| 248 | + | ||
| 249 | + | **Taking the Lead / Early Lead:** | |
| 250 | + | - **Old:** can't trigger until 5 seconds pass | |
| 251 | + | - **New:** will trigger immediately | |
| 252 | + | ||
| 253 | + | **Calm and Collected / Stamina to Spare / Keen Eye / Watchful Eye:** | |
| 254 | + | - **Old:** can't trigger until 5 seconds pass | |
| 255 | + | - **New:** triggers in 2nd half of early race | |
| 256 | + | ||
| 257 | + | --- | |
| 258 | + | ||
| 259 | + | ### Number Buffs | |
| 260 | + | ||
| 261 | + | **Maverick:** | |
| 262 | + | - **Old:** 40/60 spd | |
| 263 | + | - **New:** 60/80 spd | |
| 264 | + | ||
| 265 | + | **Center Stage / Prudent Positioning:** | |
| 266 | + | - **Old:** 0.025/0.035 lane movement speed | |
| 267 | + | - **New:** 0.035/0.045 | |
| 268 | + | ||
| 269 | + | **Anime Teio unique:** | |
| 270 | + | - **Old:** 0.35 spd | |
| 271 | + | - **New:** 0.45 | |
| 272 | + | ||
| 273 | + | **Fantasy Grass Wonder unique:** | |
| 274 | + | - **Old:** 0.055 HP recovery | |
| 275 | + | - **New:** 0.075 | |
| 276 | + | ||
| 277 | + | **Super Creek unique:** | |
| 278 | + | - **Old:** 0.035/0.055 HP recovery | |
| 279 | + | - **New:** 0.055/0.075 | |
| 280 | + | ||
| 281 | + | --- | |
| 282 | + | ||
| 283 | + | ### Duration Changes | |
| 284 | + | ||
| 285 | + | | Skill | Old | New | | |
| 286 | + | |-------|-----|-----| | |
| 287 | + | | Professor of Curvature / Corner Adept | 1.8s | 2.4s | | |
| 288 | + | | Corner Connoisseur / Corner Acceleration | 1.8s | 3s | | |
| 289 | + | | Beeline Burst / Straightaway Adept | 0.9s | 3s | | |
| 290 | + | | Rushing Gale / Straightaway Accel | 1.8s | 3s | | |
| 291 | + | | In Body and Mind / Homestretch Haste | 1.8s | 2.4s | | |
| 292 | + | | Speed Star / Prepared to Pass | 1.2s | 1.8s | | |
| 293 | + | | Fast & Furious / Position Pilfer | 1.8s | 2.4s | | |
| 294 | + | | Killer Tunes / Up-Tempo | 0.9s | 2.4s | | |
| 295 | + | | Staggering Lead / Huge Lead | 1.2s | 3s | | |
| 296 | + | | Perfect Prep / Meticulous Measures | 3s | 4s | | |
| 297 | + | | Changing Gears / Shifting Gears | 1.2s | 2.4s | | |
| 298 | + | | Step on the Gas! / Acceleration | 1.2s | 3s | | |
| 299 | + | | Big-Sisterly / Unyielding Spirit | 1.8s | 2.4s | | |
| 300 | + | | Technician / Shrewd Step | 1.8s | 3s | | |
| 301 | + | | Hard Worker / Fighter | 3s | 4s | | |
| 302 | + | | 15,000,000 CC / 1,500,000 CC | 1.8s | 2.4s | | |
| 303 | + | | Trending in the Charts / Top Pick | 1.8s | 2.4s | | |
| 304 | + | | Lightning Step / Thunderbolt Step | 3s | 4s | | |
| 305 | + | | Anime Mcqueen unique | 5s | 6s | | |
| 306 | + | ||
| 307 | + | --- | |
| 308 | + | ||
| 309 | + | ### Additional Effects | |
| 310 | + | ||
| 311 | + | **Wait-and-see:** | |
| 312 | + | - Add 0.1 accel | |
| 313 | + | ||
| 314 | + | **Blinding Flash / Gap Closer:** | |
| 315 | + | - Add 0.05/0.1 accel | |
| 316 | + | ||
| 317 | + | **Keen Eye / Watchful Eye:** | |
| 318 | + | - Decrease speed of targets in front by 0.05/0.2 | |
| 319 | + | ||
| 320 | + | **Unyielding / Steadfast:** | |
| 321 | + | - Add 0.05/0.1 accel | |
| 322 | + | ||
| 323 | + | **Stop Right There!:** | |
| 324 | + | - Now decreases accel by 0.05 | |
| 325 | + | ||
| 326 | + | **Sixth Sense / Dodging danger:** | |
| 327 | + | - Causes lane change (?) | |
| 328 | + | ||
| 329 | + | **Special Week unique:** | |
| 330 | + | - Add 0.1 accel (0.05 if inherited) | |
| 331 | + | ||
| 332 | + | **Narita Brian unique:** | |
| 333 | + | - New effect: if you were blocked on the side for >2s during midrace, gain an extra 0.1 speed (extra speed not weakened when inherited) | |
| 334 | + | ||
| 335 | + | **Agnes Tachyon unique:** | |
| 336 | + | - Add 0.15/0.25 speed (0.05 when inherited) | |
| 337 | + | ||
| 338 | + | **Matikanefukukitaru unique:** | |
| 339 | + | - Add 0.1 accel (0.05 when inherited) | |
| 340 | + | ||
| 341 | + | --- | |
| 342 | + | ||
| 343 | + | *Last updated: November 11, 2025* | |