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umamusume.md

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340 340
341 341 ---
342 342
343 - *Last updated: November 11, 2025*
343 + *Last updated: November 5, 2025*

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1 + # Umamusume Global 0.5 Anniversary Balance Changes
2 +
3 + *Questions/see something wrong? Contact me @6_lasers on Discord or Reddit*
4 +
5 + ---
6 +
7 + ## General Changes
8 +
9 + ### Career
10 + - More money and SP from career
11 + - More stats from career end events
12 + - Fix the thing where +max energy increases fail chance (lol)
13 +
14 + ### Events
15 + - Increase stats and add/or some choices for a number of trainee events
16 + - Add new trainee events for some trainees
17 + - Increase stats from some support card events
18 +
19 + ### Pal Cards
20 + - More recreation events for R pal card
21 + - Pal cards increased event frequency
22 + - Pal card events can occur from off-deck at low rate (like other support cards)
23 +
24 + ### Bad Conditions
25 + - Increase probability to recover more energy when resting with Night Owl
26 + - Decrease bad condition probability from some trainee events
27 + - Remove mood decrease with certain bad condition events
28 + - Slacker training skip mood decrease now random (was it not random before?)
29 + - Summer camp rest cures bad conditions
30 + - Rest has a chance to cure Night Owl and Skin Outbreak
31 + - Training with reporter has a chance to cure slacker
32 + - Certain career events now cure
33 +
34 + ---
35 +
36 + ## Race Mechanics
37 +
38 + - Add "Runaway" aptitude (you may have seen this referred to as "oonige")
39 + - Fix hills systems (no more phantom hills on Hanshin 2200)
40 + - Recovering HP late-race triggers a last spurt speed recalculation
41 +
42 + ### Guts
43 + - Add "spot struggle" mechanic (front runners compete with guts)
44 + - Add "dueling" mechanic (nearby uma compete with guts on the final straight)
45 + - Last stretch speed increased by Guts
46 +
47 + ### Lane Movement
48 + - Racers will now swing out wider on final corner, making blocking less likely
49 + - Navigation skills increase "passing ability" (?)
50 +
51 + ---
52 +
53 + ## Skills
54 +
55 + ### Trigger Changes
56 +
57 + #### General Skills
58 +
59 + **Competitive Spirit / Wallflower:**
60 + - **Old:** >= 6 of same type
61 + - **New:** >= 40% of same type (so 4 or more in CM)
62 + - *(this isn't a good thing when you have Wallflower)*
63 +
64 + **Iron Will / Lay Low:**
65 + - **New:** can now trigger in mid-race, not just early. Now gives lane movement speed for 2s
66 +
67 + **No Stopping Me! / Nimble Nav:**
68 + - **Old:** requires 1s blocked
69 + - **New:** requires 1s uma nearby in front
70 +
71 + **Sturm und Drang / Masterful Gambit:**
72 + - **Old:** random point in late race, back 25% of racers
73 + - **New:** be in back 50% during late race, triggers during 1st half of last spurt
74 +
75 + **Mile Maven / Productive Plan:**
76 + - **Old:** 1st place, random point in early race
77 + - **New:** 5th or better, random point in 2nd half of early race
78 +
79 + **Trackblazer / Rosy Outlook:**
80 + - **Old:** must be 1st
81 + - **New:** must be 3rd or better
82 +
83 + **Adrenaline Rush / Extra Tank:**
84 + - **Old:** HP empty
85 + - **New:** HP < 30%
86 +
87 + **Staggering Lead / Huge Lead:**
88 + - **Old:** 5L gap
89 + - **New:** 3L gap
90 +
91 + **Adored by All / Intimidate:**
92 + - **Old:** 3rd or better
93 + - **New:** 5th or better
94 +
95 + **Speed Eater:**
96 + - **Old:** 1st
97 + - **New:** 3rd or better
98 +
99 + **Battle Formation / Opening Gambit:**
100 + - **Old:** must be 6th or worse, can't fire until 5s from start
101 + - **New:** can't fire until 3s from start
102 +
103 + **Vanguard Spirit / Keeping the Lead:**
104 + - **Old:** 3L gap
105 + - **New:** 1L gap
106 +
107 + **Sixth Sense / Dodging Danger:**
108 + - **Old:** must be blocked on front and 1 side for 1s
109 + - **New:** must be blocked on front OR 1 side for 1s
110 +
111 + **Leader's Pride:**
112 + - **Old:** another uma overtook you
113 + - **New:** another uma overtook you, OR blocked on side for 2s
114 +
115 + **Second Wind:**
116 + - **Old:** random point in midrace, 6th or worse
117 + - **New:** random point in late race, drains a small amount of own stamina
118 + - *totally changed?*
119 +
120 + **Restart:**
121 + - **Old:** 6th or worse after 5s
122 + - **New:** 2nd or worse
123 +
124 + **Shatterproof / Tactical Tweak:**
125 + - **Old:** 6th or worse
126 + - **New:** 5th or worse
127 + - *(I still think it sucks)*
128 +
129 + **Uma Stan:**
130 + - **Old:** 4-7 other umas nearby
131 + - **New:** 3+ other umas nearby
132 +
133 + **Superstan:**
134 + - *This is now in the game!*
135 +
136 + **Defeatist:**
137 + - **Old:** seems to have been bugged and sometimes wouldn't fire
138 + - **New:** bugfixed hehe
139 +
140 + **Plan X / Countermeasure:**
141 + - **Old:** 2nd-5th, random part of midrace
142 + - **New:** 2nd-5th in second half of midrace, no longer random
143 +
144 + ---
145 +
146 + #### Unique Skills
147 +
148 + **Special Week unique:**
149 + - **Old:** overtaking into 2nd-5th
150 + - **New:** overtaking into 1st-5th
151 +
152 + **Invincible Me:**
153 + - *This is now in the game!*
154 +
155 + **Fuji Kiseki unique:**
156 + - **Old:** final straight, 3rd or better, uma is near behind you for 1s
157 + - **New:** if an uma has been behind you for 1s at some point in late race while you were 4th or better, trigger in the last 300m
158 +
159 + **Daiwa unique:**
160 + - **Old:** 2nd half of the race, 1st place with an uma close behind
161 + - **New:** can now also trigger when attempting to overtake from 2nd into 1st
162 +
163 + **Grass Wonder unique:**
164 + - **Old:** overtaking on last straight into 4th or worse
165 + - **New:** into 3rd or worse
166 +
167 + **Hishi Amazon unique:**
168 + - **Old:** last straight, overtaking on the outside into 4th or worse
169 + - **New:** overtaking on the last corner counts for the condition (skill still won't activate until the straight)
170 +
171 + **Anime Mcqueen unique:**
172 + - **Old:** final corner or beyond, HP<35%, 3rd or better, uma trying to overtake you for 1s or more
173 + - **New:** 4th or better. HP requirement removed, but it has to be late-race now
174 +
175 + **Opera unique:**
176 + - **Old:** final corner, 4th or better, uma 1L front and another 1L behind, blocked on side for >2s
177 + - **New:** 1L in front OR 1L behind, side blocked condition removed
178 +
179 + **Air Groove unique:**
180 + - **Old:** final corner, overtake into 4th or worse
181 + - **New:** overtake into 3rd or worse
182 +
183 + **Biwa Unique:**
184 + - **Old:** final corner, overtake into 4th or better
185 + - **New:** late race, final corner or beyond, 4th or better position (overtake condition removed)
186 + - *Small bonus speed if haven't become rushed this race*
187 +
188 + **Mayano unique:**
189 + - **Old:** final corner, blocked on side for >2s, 3rd place or better
190 + - **New:** can trigger on final straight too
191 +
192 + **Rice Shower unique:**
193 + - **Old:** final straight, overtake into 4th or better
194 + - **New:** any late race overtake into 4th or better counts (skill still triggers at last straight)
195 +
196 + **Winning Ticket unique:**
197 + - **Old:** final straight, 5th or better, blocked on side >2s
198 + - **New:** being side blocked on final corner counts too (still triggers at last straight)
199 +
200 + **Curren unique:**
201 + - **Old:** 50-65% of race distance, overtake into 3rd or 4th
202 + - **New:** overtake into 2nd or 5th is now okay
203 +
204 + **Falcon unique:**
205 + - **Old:** mid-race straight, 1st, uma close behind
206 + - **New:** can trigger in 2nd, as well
207 +
208 + **Taishin unique:**
209 + - **Old:** final corner, between 50-75% of pack, overtaking someone
210 + - **New:** 40-75% of pack works. final straight works too
211 +
212 + **King Halo unique:**
213 + - **Old:** 200m remain, 5th place, never been rushed
214 + - **New:** 4th-6th works, other conditions same
215 +
216 + **Taiki unique:**
217 + - **Old:** 3rd-5th on final corner
218 + - **New:** 3rd/4th on 2nd half of final corner
219 +
220 + **Silence Suzuka unique:**
221 + - **Old:** final straight, 1st, >1L gap from nearest uma
222 + - **New:** at any point in the 2nd half of the race, 1st, >1L gap from nearest uma
223 +
224 + **W.Air Groove unique:**
225 + - **Old:** random point in mid-race, 3rd-5th, overtaking
226 + - **New:** no longer random
227 +
228 + ---
229 +
230 + #### Corner/Crowd/Hill Triggers
231 +
232 + **All corner skills:**
233 + - In multiple lap races, no longer limited to the final time you pass through a given corner
234 +
235 + **Packphobia / Unruffled / Calm in a Crowd:**
236 + - **Old:** blocked on front and 1 side for >1s
237 + - **New:** there are umas nearby in front, back and at least one side, but not necessarily blocking
238 +
239 + **Hill speed/accel skills:**
240 + *Ramp Revulsion / Determined Descent / Straight Descent / 15,000,000 CC / 1,500,000 CC / Highlander*
241 + - **Old:** trigger on first uphill/downhill
242 + - **New:** triggers on a random uphill/downhill, not necessarily the first
243 + - *(other hill skills, such as recovery skills, are unchanged)*
244 +
245 + ---
246 +
247 + #### Time-Based Triggers
248 +
249 + **Taking the Lead / Early Lead:**
250 + - **Old:** can't trigger until 5 seconds pass
251 + - **New:** will trigger immediately
252 +
253 + **Calm and Collected / Stamina to Spare / Keen Eye / Watchful Eye:**
254 + - **Old:** can't trigger until 5 seconds pass
255 + - **New:** triggers in 2nd half of early race
256 +
257 + ---
258 +
259 + ### Number Buffs
260 +
261 + **Maverick:**
262 + - **Old:** 40/60 spd
263 + - **New:** 60/80 spd
264 +
265 + **Center Stage / Prudent Positioning:**
266 + - **Old:** 0.025/0.035 lane movement speed
267 + - **New:** 0.035/0.045
268 +
269 + **Anime Teio unique:**
270 + - **Old:** 0.35 spd
271 + - **New:** 0.45
272 +
273 + **Fantasy Grass Wonder unique:**
274 + - **Old:** 0.055 HP recovery
275 + - **New:** 0.075
276 +
277 + **Super Creek unique:**
278 + - **Old:** 0.035/0.055 HP recovery
279 + - **New:** 0.055/0.075
280 +
281 + ---
282 +
283 + ### Duration Changes
284 +
285 + | Skill | Old | New |
286 + |-------|-----|-----|
287 + | Professor of Curvature / Corner Adept | 1.8s | 2.4s |
288 + | Corner Connoisseur / Corner Acceleration | 1.8s | 3s |
289 + | Beeline Burst / Straightaway Adept | 0.9s | 3s |
290 + | Rushing Gale / Straightaway Accel | 1.8s | 3s |
291 + | In Body and Mind / Homestretch Haste | 1.8s | 2.4s |
292 + | Speed Star / Prepared to Pass | 1.2s | 1.8s |
293 + | Fast & Furious / Position Pilfer | 1.8s | 2.4s |
294 + | Killer Tunes / Up-Tempo | 0.9s | 2.4s |
295 + | Staggering Lead / Huge Lead | 1.2s | 3s |
296 + | Perfect Prep / Meticulous Measures | 3s | 4s |
297 + | Changing Gears / Shifting Gears | 1.2s | 2.4s |
298 + | Step on the Gas! / Acceleration | 1.2s | 3s |
299 + | Big-Sisterly / Unyielding Spirit | 1.8s | 2.4s |
300 + | Technician / Shrewd Step | 1.8s | 3s |
301 + | Hard Worker / Fighter | 3s | 4s |
302 + | 15,000,000 CC / 1,500,000 CC | 1.8s | 2.4s |
303 + | Trending in the Charts / Top Pick | 1.8s | 2.4s |
304 + | Lightning Step / Thunderbolt Step | 3s | 4s |
305 + | Anime Mcqueen unique | 5s | 6s |
306 +
307 + ---
308 +
309 + ### Additional Effects
310 +
311 + **Wait-and-see:**
312 + - Add 0.1 accel
313 +
314 + **Blinding Flash / Gap Closer:**
315 + - Add 0.05/0.1 accel
316 +
317 + **Keen Eye / Watchful Eye:**
318 + - Decrease speed of targets in front by 0.05/0.2
319 +
320 + **Unyielding / Steadfast:**
321 + - Add 0.05/0.1 accel
322 +
323 + **Stop Right There!:**
324 + - Now decreases accel by 0.05
325 +
326 + **Sixth Sense / Dodging danger:**
327 + - Causes lane change (?)
328 +
329 + **Special Week unique:**
330 + - Add 0.1 accel (0.05 if inherited)
331 +
332 + **Narita Brian unique:**
333 + - New effect: if you were blocked on the side for >2s during midrace, gain an extra 0.1 speed (extra speed not weakened when inherited)
334 +
335 + **Agnes Tachyon unique:**
336 + - Add 0.15/0.25 speed (0.05 when inherited)
337 +
338 + **Matikanefukukitaru unique:**
339 + - Add 0.1 accel (0.05 when inherited)
340 +
341 + ---
342 +
343 + *Last updated: November 11, 2025*
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